Restricted area game reviews
Johnson is uniquely capable of wielding heavy weapons like flamethrowers and plasma guns. Victoria's psionic spells let her heal herself, immobilize and damage her foes, and more. And Jessica fights alongside a powerful spherical droid and is uniquely capable of entering into cyberspace through terminals strewn about the environment. Through cyberspace, Jessica can recharge the droid's energy reserves and gain access to other useful items and information.
Certain basic skills--health regeneration, faster running, weapon proficiencies, and so on--are common to all four characters, but each also has his or her own tree of 15 unique skills. Not all the skills are necessarily useful, but one of the nice things about Restricted Area is that leveling up or finding new equipment, for that matter tends to have a noticeable and immediate impact on your character.
Unlike in most other action RPGs, where skill increases tend to yield only marginal gains, here you often get the instant gratification of a significant boost to your ability to deal damage, take damage, or otherwise survive. The combat is pretty good. Well, it's all right. A simple interface of clean blue lines makes it easy to use your health packs and combat drugs to aid you in a pinch, in addition to making it easy to remap the functions of your mouse buttons around your favorite abilities.
As for the actual look and feel of the combat, you'll find that the process of dishing it out is more satisfying than the process of taking it. Foes bleed rather profusely as you lay into them with shotguns and submachine guns and such, though it can be difficult to tell when your own character is taking damage.
The game's got a nice look to it overall, though the prerendered 2D sprites will seem dated compared to the 3D graphics you're probably used to seeing by now. A solid soundtrack is the highlight of the audio, which mostly consists of lots of groans and gunfire.
Restricted Area benefits from not being technologically cutting-edge by being able to throw lots of enemies at you without any slowdown, even on modestly equipped systems. The loading times are awkwardly long, though, and you'll probably spot some noticeable bugs along the way, such as occasional crashes to the desktop or side quests that apparently can't be solved.
And, for all the crowded corridors filled with foes, the game seems to inexplicably slow down at times. For what it's worth, such technical issues didn't seriously impact our enjoyment of the rest of the game. Structurally, the game throws you into a hub area from which you get to sell and buy stuff and agree to undertake missions.
There are a relatively small number of main story missions, as well as a huge number of rather generic, optional side missions in which you can gain experience and find loot. Variety isn't the game's strong suit.
It's initially fun to try out all the different characters and realize that Restricted Area's equivalent of armor pieces, like helmets and chain-mail vests, are bio-engineered and consist of cybernetic implants for your legs, arms, eyes Ridiculously, it's possible to swap these in and out at any time, as if changing brains were as easy as changing shirts. As mentioned above, there's that inventory bug above and another one I have encountered. There are quests bugs where my quest item just disappeared after reloading a saved game.
Thankfully I managed to finish off however cut abruptly short. It could be that the game just confused itself so it regarded it as 'resolved'. I would've been peeved off if I have to go back to town to redo the quest again as this will result in lost reputation points. Also there's an option to hotkey your skills however I have no idea how to hot key it. This would become helpful especially if you are a 'mage' or 'rogue' character but I still manage to complete the game.
And about the AI react to your strength and weaknesses — well they all simply charge at you period and the occasional flee when wounded. And lastly, those 'dynamic dialogue trees' are nothing more than just a myth.
As mentioned before, you cannot complete the game by just doing the main mission alone so prepare yourself for some repetitive grinding from hell. That said it falsely extends the gameplay time somewhat however, I loved the two characters I chose to play. Whilst the game has tonnes of potential like tolerance levels for cyber enhancements and each characters plays out differently , everything else just falls flat.
It's a total shame as I can see with a bit more spit and polish, this game could surely kick some serious ass. Now here's an exercise in tedium. There are no original ideas, features, or characters in here If you played Fallout, or it's sequel, or have ever been involved in the Shadowrun RPG, you already know what's going to Read Full Review.
Resticted area is a decent RPG game at first look But as the game progress it becomes crap Here are some reasons for that-first of all the level design all the levels are virtually same. All the missions are start in Restricted Area First Released May 31, released. You're Good to Go! With a bit more spit and polish, this game could surely kick some serious ass. By Azghouls Review Date: September 24, Rating: 2. How boring can a game be?
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