Mcrp 3 02b pdf


















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Privacy Overview This website uses cookies to improve your experience while you navigate through the website. To execute the 7. Unarmed Against Hand- block for a reverse strike, Marines— Held Weapons Step forward at a degree angle with the right foot to the right. Their Block on two points of contact to disperse the im- survival depends on it. They cannot afford to pact of the attack: think about getting cut or hurt. Before Marines can learn to block or counter an attack with a hand-held weapon e.

There are six angles from which an opponent will typically attack with a hand-held weapon: l Vertical strike coming in straight down on the Marine. Blocks If the opponent has a hand-held weapon e. Basic Block. To execute the basic block tech- nique, Marines— Step forward at a degree angle to move out of the line of the attack. Always step in the direction of the strike. Block for a Reverse Strike. To execute the Block for a Vertical Strike. To execute the block block against a reverse diagonal or reverse hori- against a vertical strike, Marines— zontal strike, Marines— Step forward with the left foot at a degree an- Step forward with the right foot to the outside of gle to the left to move out of the line of attack.

To execute the Block for a Forward Thrust. This action is known as "hollowing out. Note: The first two actions are taken simulta- neously. Marines should continue to attack the oppo- nent until the fight ends. The other thumb counter and reverse armbar counter.

With minor variations, the same tech- niques are used to counter reverse strikes. A third technique, the bent armbar counter, is used to counter a vertical attack. Forward Armbar Counter. A counter is used to control the situation to regain the tactical advantage and end the fight. Regard- less of the type of weapon or angle of attack, the following principles apply to countering the at- tack with a hand-held weapon: l Move out of the line of attack.

Movement is executed in a degree angle forward to the left or right. Immediately slide the right arm over and torso. Execute an armbar and continue to exert steady pressure against the arm. Take the opponent to the ground with an armbar takedown if he does not drop the weapon from the Reverse Armbar Counter. To execute the re- wristlock.

Bent Armbar Counter. This counter is particu- larly effective against a vertical attack. Strikes are unarmed individual hitting techniques. Marines must know how to execute nent. Body mass can be transferred into an strikes effectively.

They must also know how to attack from high to low or from low to high. Rapid Retraction When Marines deliver a punch, rapid retraction of 1. Principles of Punches the fist is important. Once the hand has made contact with the target, Marines quickly return to the basic warrior stance. Rapid retraction— Muscle Relaxation Muscle relaxation is crucial when executing l Returns the hand and arm to the protection punches. The natural tendency in a fight is to afforded by the basic warrior stance.

Marines who remain grab the hand or arm. Relaxing the forearms generates speed livering a subsequent punch. At the point of im- pact, Marines clench the fist to cause damage to the opponent and avoid injury to the wrist and Telegraphing hand. Telegraphing a strike occurs when body move- ments inform the opponent of the intention to launch an attack.

Staying relaxed helps to reduce Weight Transfer telegraphing. Weight transfer is necessary to generate power in a punch. Marines accomplish this by— Often, an untrained fighter telegraphs his inten- tion to attack by drawing his hand back in view of l Rotating their hips and shoulders into the at- his opponent, changing facial expression, tensing tack. If the opponent is a trained The lead hand punch is a snapping straight punch fighter, he may be able to evade or counter the at- executed by the forward or lead hand.

It is a fast tack. If the opponent is an untrained fighter, he punch designed to keep the opponent away and to may still be able to minimize the effect of an at- set up an attack. A lead hand punch conceals tack. Lead hand punches should strike soft tissue areas, if possible. To execute the lead hand 2. Punches punch, Marines— Punches may be thrown during any hand-to-hand Snap the lead hand out to nearly full extension, confrontation.

Most people resort to punching be- while rotating the palm to the ground. The pur- pose of a punch is to stun the opponent or to set him up for a follow-up finishing technique.

How- ever, punches should only be executed to the soft tissue areas of an opponent. A correctly delivered punch maximizes the damage to an opponent while minimizing the risk of injury to Marines.

Basic Fist Punches are executed using the basic fist. To make the basic fist, the fingers are curled natural- Contact the opponent with the first two knuckles ly into the palm of the hand and the thumb is of the fist.

Do not clench the fist until movement has begun. This reduces muscular tension in the forearm and increases speed and reac- tion time. Just before im- pact, Marines exert muscular tension on the hand and forearm to maxi- mize damage to the oppo- nent and reduce their chances of injury.

Con- Picture shows finger position only. When striking with the basic fist, Marines must Rear Hand Punch keep the hand straight, or in line, with the wrist to The rear hand punch is a snapping punch execut- avoid injury to the wrist.

It is a power punch designed to inflict maximum damage on the op- ponent. Its power comes from pushing off the rear leg and rotating the hips and shoulders.

To execute the uppercut, rotating the palm down, to nearly full extension. Marines— Shift body weight to the lead foot while pushing Bend the arms, rotating the palm inboard.

The off on the ball of the rear foot. Contact the opponent with the first two knuckles of the fist. Retract the hand immediately. Uppercut Contact the opponent with the first two knuckles of the fist.

It is executed in an upward motion traveling up the centerline of Retract the hand immediately. It is delivered in close and usually follows a preparatory strike that leaves the Hook target area unprotected. When delivered to the The hook is a powerful punch that is executed chin or jaw, the uppercut can render an opponent close in and is usually preceded by a preparatory strike. These strikes provide a variety of ward the opponent. Generating Power. Weight transfer is necessary to generate maximum power in a punch.

Marines accomplish this by— l Rotating the hips and shoulders into the at- tack. Body mass can be transferred into an attack from high to low or from low to high. Continue rotating the shoulder and hip, Muscular Tension. The arms are relaxed until following through with the fist to the target.

At the point of impact, Marines apply muscular tension in the hand and forearm to maximize damage to the opponent and to avoid injury to the hand.

The arms are relaxed until the moment of impact. Hit and Stick and Follow-Through. A strike should be delivered so that the weapon e. This tech- nique inflicts maximum damage on the opponent. Contact with the opponent should be made with the arm slightly bent, and the arm extends as it moves through the target.

This technique allows Marines to deliver strikes effectively without exe- 3. Strikes with the Upper Body cuting full force. Strikes stun the opponent or set him up for a fol- Movement. Movement puts Marines in the prop- low-up finishing technique. The hands, forearms, er position for launching an attack against an op- and elbows are individual weapons of the arms ponent as well as providing protection. Strikes can be performed with either the left or right arm depending upon— l The angle of attack.

Target Areas of the Body For each strike, there are target areas of the body that, when struck, maximize damage to an oppo- nent. Strikes use gross motor skills as opposed to fine motor skills. The target areas of the body are just that—areas. Pinpoint accuracy on a specific nerve is not needed for the strike to be effective.

Chin Jab The chin jab can immediately render an opponent Hammer Fist unconscious and cause extensive damage to the Striking with the hammer fist concentrates power neck and spine. The striking surface is the heel of in a small part of the hand, which, when trans- the palm of the hand. To execute the chin jab, ferred to the target, can have a devastating effect.

Marines— The striking surface of the hammer fist is the meaty portion of the hand below the little finger. Bend the right wrist back at a degree angle To execute the hammer fist strike, Marines— with the palm facing the opponent and the fingers pointing up.

Make a fist and bend the arm at approximately a to Keep the right arm bent and close to the body. Ex- degree angle.

At the same tend the hand into a concave position with the fin- time, rotate the right hip and gers slightly spread apart. Thrust the fist forward onto the opponent while rotating the right hip and shoulder for- ward. To execute the outside nent, keeping the feet approximately shoulder- knife hand strike, Marines— width apart and the knees bent. This is done to close with the opponent. Execute a knife hand by extending and joining the fingers of the right hand and placing the thumb Keep the right arm bent and close to the side.

At the same time, rotate the right Retract the right hand. At the same time, rotate hip forward to drive the body weight into the at- the right hip and right shoulder backward. Knife Hand The knife hand is one of the most versatile and devastating strikes.

The striking surface is the cutting edge of the hand, which is the meaty por- tion of the hand below the little finger extending Inside Knife Hand. To execute the inside knife to the top of the wrist. The knife Bring the right hand over the left shoulder. At the hand strike is executed same time, rotate the right shoulder forward and from one of three angles: the left hip forward. The striking surface is the tips of the fin- gers or thumb.

To execute the eye gouge, Marines— Extend the right hand with the fingers slightly spread apart to allow entry into the eye sockets. Vertical Knife Hand. Elbow strikes can be performed either vertically upward or down- ward or horizontally forward or reverse. Vertical Elbow Strike Down. To execute an up- body. The fist is on the shoulder and the elbow is ward vertical elbow strike, Marines— raised well above the shoulder.

Bend the right elbow, keeping the fist close to the body. The fist is at shoulder level and the elbow is next to the torso. Thrust the elbow vertically downward toward the opponent while dropping body weight into the at- tack to generate additional power.

Thrust the elbow vertically upward toward the op- ponent while rotating the right shoulder and hip forward to generate additional power. Horizontal Elbow Strike Forward.

To execute Horizontal Elbow Strike Rear. To execute the the forward horizontal elbow strike, Marines— rear horizontal elbow strike, Marines— Tuck the right fist near the chest with the palm Tuck the right fist near the left shoulder with the heel facing the ground. At the same time, rotate the right shoulder forward and the left hip forward.

Thrust the right elbow horizontally forward to- ward the opponent. The forearm is parallel to the ground. Thrust the right elbow horizontally rearward to- ward the opponent. The forearm is parallel to the Rotate the right shoulder and hip forward to gen- ground and the hand moves toward the direction erate additional power. To execute the backward to generate additional power.

Legs are also less prone to inju- ry. The feet are the preferred choice for striking because they are protected by boots. Marines use their feet, heels, and knees to execute kicks, knee strikes, and stomps. Kicks can be performed with the left lead leg or the right rear leg. Kicks with the rear leg have greater power because the hips are rotated into the attack.

However, the rear leg is further away from the opponent so a strike with the rear leg will not contact the opponent as quickly as a strike with the lead leg. Return to the basic warrior stance. Front Kick. The front kick is executed when the Side Kick. The side kick, delivered with the lead opponent is in front of the Marine.

The front leg, is effective for striking the knees. The side kick, delivered with either the rear or lead leg, is kick is executed when the opponent is to the side effective for striking below the waist.

Attempting of the Marine. The striking surface is the outside to kick higher results in diminished balance and cutting edge of the boot near the heel. To execute provides the enemy with a greater opportunity to the side kick, Marines— grab the leg or foot.

Power is generated by thrusting the leg upward. Contact the opponent 2 inches above the right knee. Thrust the right foot to the right side toward the opponent, turning the foot at a degree angle to maximize the striking surface on the opponent. Horizontal Knee Strike. The horizontal knee Contact the opponent with the cutting edge of the strike is executed with the leg generally parallel right boot. It is often delivered to the peroneal nerve.

The striking surface is the front of the leg, slightly above or below the knee. To execute the horizontal knee strike, Marines— Raise the right knee, rotate the right hip forward while pivoting on the left foot, and drive the knee horizontally into the opponent. Knee Strikes Knee strikes are excellent weapons during the close range of close combat fighting. The knee strike is generally delivered in close. Vertical Knee Strike. The striking surface is the thigh, slightly above the knee.

The striking surface of the ax stomp Stomps are delivered with the feet, usually when is the cutting edge of the heel. To execute the ax the opponent is down. Remember, when the op- stomp, Marines— ponent is down, Marines take whatever target is available. Raise the right heel above the waist, keeping the right leg straight. Vertical Stomp. The vertical stomp allows Marines to remain upright and balanced, to rapid- ly deliver multiple blows with either foot, and to quickly and accurately attack the target.

It is the preferred stomp. The striking surface is the flat bottom of the boot or the cutting edge of the heel. To execute the vertical stomp, Marines— Raise the right knee above the waist with the right leg bent at approximately a degree angle.

Drive the cutting edge of the right heel down onto the opponent forcefully. At the same time, bend the left knee slightly to drop the body weight into the strike. Counters to Strikes In a close combat situation, an opponent will at- tempt to strike Marines with punches and kicks. Drive the flat bottom of the right boot or the cut- When an opponent uses a strike, Marines must ting edge of the right heel down onto the oppo- first avoid the strike. This is accomplished by nent forcefully.

At the same time, bend the left moving quickly and blocking. Next, Marines knee slightly to drop the body weight into the must get into an offensive position. This allows strike. Marines to use offensive strikes to attack the op- ponent. Regardless of the strike, the counter to a strike requires Marines to move, block, and strike. Movement is executed at approximately a de- gree angle to the front or rear. Movement is al- ways initiated from the basic warrior stance.

Block Different blocks are executed based on the strike. These will be covered by individual counters. To execute the counter to the lead hand to the left at approximately a degree angle to punch, Marines— close with the opponent. Counter to a Rear Hand Punch.

This counter is used when the opponent executes a front kick with his left leg. This counter is used when the opponent executes a front kick with his right leg.

Marines use throwing techniques to maintain the the opponent are wearing gear. To execute the tactical advantage and to throw the opponent to turning throw, Marines— the ground during close combat. Throwing techniques are effective be- cause they are size- and gender-neutral, and they rely on the momentum and power generated by the opponent rather than the strength or size of the Marine. Marines also execute a throw as a devas- tating attack against an opponent, possibly caus- ing unconsciousness or broken limbs.

When Marines execute throws, they must maintain bal- ance and, simultaneously, prevent the opponent from countering a throw or escaping after being forced to the ground. Turning Throw Marines use a turning throw to take the opponent to the ground while they remain standing.

A turn- ing throw can also be executed from a stationary position. Hip Throw Marines use a hip throw to take the opponent to the ground while they remain standing.

The knees are bent. The right wrist with the left side and hip should be hand and grab the op- against the opponent. Rotate the hip against the opponent. Leg Sweep Raise the right knee no higher than the waist. Sweep the opponent to the ground.

When Marines correctly perform a choke, they 2 to 3 minutes. Due to the length of time it takes render an opponent unconscious in as little as 8 to to immobilize the opponent, air chokes are not 13 seconds. Chokes are easily performed regard- recommended. Marines must know how to apply chokes and how to counter a choke or a Blood Choke hold executed by an opponent.

The carotid artery is 1. Types of Chokes located on both sides of the neck. If Marines exe- cute a blood choke properly, the opponent will There are two types of chokes: an air choke and a lose consciousness within 8 to 13 seconds. The blood choke. An air choke closes off the airway to blood choke is the preferred choke because its in- the lungs, thereby preventing oxygen from reach- tended effect i. A blood choke cuts off the blood ness can be executed quickly, ending the fight.

Both types can result in uncon- sciousness and eventual death for an opponent. If Marines execute the air choke ing the opponent. Side Choke Marines execute a side choke when they are fac- ing the opponent. The side choke is particularly effective when deflecting a punch thrown by an opponent. Pull the opponent toward the chest by pulling the clasped hands toward the chest.

If the rear choke cannot be secured, the figure-four variation is employed to increase the pressure of the choke on the opponent. To execute the figure-four varia- tion of the rear choke, Marines— Apply a rear choke. Maintain pressure with the biceps and forearms on both sides of the neck and draw the opponent closer by drawing the right arm in.

Figure-Four Choke A variation of the rear choke is the figure-four choke. Softening tech- the left hand. These techniques include groin strikes, eye gouges, foot stomps, etc. The second movement is to tuck the chin. Once the airway is clear, Marines tuck their chins to 3.

Counters to Chokes and prevent the opponent from reapplying the choke. Holds During a close combat situation, an opponent may apply a choke or hold on a Marine.

If the oppo- nent correctly applies a choke, a Marine quickly loses consciousness. If a choke is not executed properly, it often results in a hold, typically a bear hug or a headlock. It is important for Marines to extract themselves from chokes and holds, regain the tac- tical advantage, and counter with strikes. Although a choke causes unconsciousness in 8 to 13 seconds for a blood choke and 2 to 3 minutes for an air choke, the first movement in any Counter to a Front Choke counter to a choke is to clear the airway.

Once the airway is the fingers. Step forward and to the left with the left foot at a degree angle. Maintain and shoulder to generate power in the sweep.

Once the airway is clear, tuck the chin to protect the airway and to prevent the opponent from reapplying the choke. Once the airway is clear, tuck the chin to protect the airway and to prevent the opponent from re- applying the choke.

To execute the ance and to assist in throwing the opponent. Pivot the hip, turning the body to the left and throwing the opponent back over the bent leg. Marines should avoid being on the ground during in a position to control the situation.

To execute a close combat situation because the battlefield the guard position technique, Marines— may be covered with debris and there is an in- creased risk of injury.

However, many close com- bat situations involve fighting on the ground. The priority in a ground fight is for Marines to get back on their feet as quickly as possible. In any ground fighting scenario, Marines will usually end up in one of four positions with the opponent.

The offensive positions, in which Marines have a tactical advantage, are the guard and mount. Marines can also employ chokes during ing the hands on the chest so the forearms are ground fighting to quickly end a fight.

Apply pres- sure with the elbows or forearms. This causes the op- sharply, pulling his arm to the side in the direction ponent to jerk to that side.

Return to standing. Move the head quickly to the left and swivel the hips to the right. At the same time, bring up both Mount Position of the legs. This position is an offensive position be- cause Marines are in a better position to control the opponent and to execute ground fighting tech- niques. Exert downward pressure to roll him over on his back. Upon completion of the move, the Marine is sitting up with legs bent over the opponent while maintaining control of his arm.

Hold them tightly against the torso. Keep legs and knees bent. Marines use this technique if the opponent is ly- ing on his back on the ground and the Marine is Keep the legs and knees bent. To execute the counter to the guard posi- right foot and against his side with the left foot tion, Marines— which is underneath his armpit. This forc- es the opponent to separate his legs. Duck the head quickly and move to the left. The opponent has the tactical advantage. Ground Fighting Chokes right side.

Never hold a choke for more than 5 seconds. The priority in ground fighting is for Marines to get back on their feet as quickly as possible. Sometimes, Marines can quickly end a ground fight by executing a choke on the opponent. When performed correctly, a choke can render an opponent unconscious in as little as 8 to 13 sec- onds. The chokes performed during and move to a kneeling position. Ground Fighting Front Choke The ground fighting front choke is a blood choke performed most effectively from the mount posi- tion.

Bring the right arm underneath the oppo- pel, forming an X with the wrists. Ground Fighting Side Choke The ground fighting side choke is a blood choke performed from the mount position. This right shoulder and hook the bend of the arm is done by pulling the clasped hands toward the around his neck.

Use the left hand to clasp both hands together. Ground Fighting Rear Choke The ground fighting rear choke is a blood choke performed when Marines are behind the oppo- nent. To execute the ground fighting rear choke, Marines— Wrap the legs around the opponent with the left foot against the inside of his left thigh and the right foot against the inside of his right thigh. While maintaining pressure with the biceps and fore- arms, draw the opponent closer by drawing the right arm in.

At the same time, ward and down. Figure-Four Choke A variation of the ground fighting rear choke is the figure-four choke. The figure-four choke al- lows Marines to gain more leverage on the rear Draw the right arm in while maintaining pressure choke. To ex- ecute the figure-four variation of the rear choke, Marines— Apply the ground fighting rear choke.

These missions require skills that span full force or full speed. Use a slow and steady the spectrum of conflict and support operations pressure to avoid injury. Nonlethal techniques are among the Compliance Techniques skills Marines use to apply a responsible use of Compliance techniques are unarmed restraint and force. Compliance can be achieved through the close combat techniques of— 1. Unarmed Restraints and Manipulation l Pain compliance using joint manipulation and pressure points.

Pain compliance is the initiation of pain to get compliance on the Marines operate within a continuum of force, par- part of the subject.

In these situations, Marines must act responsibly to handle a situation without resorting to deadly force. Unarmed restraints and Principles of Joint Manipulation manipulation techniques including joint manipu- Joint manipulation is used to initiate pain compli- lation, come-alongs, and takedowns can be used ance and gain control of a subject.

It involves the to control a subject without resorting to deadly application of pressure on the joints elbow, wrist, force. Marines must train to become proficient in shoulder, knee, ankle, and fingers. Pressure is ap- nonlethal techniques and to respond in a responsi- plied in two ways: ble manner.

These techniques are referred to as compliance techniques, and they are applied in l In the direction in which the joint will not the third level in the continuum of force. Since each joint has a breaking point, Marines should apply slow steady pressure only until pain compliance is reached.

Continued pressure will break the joint and may escalate the violence of Step in to the opponent to the situation. A subject can be better controlled age on the wristlock. In a wristlock, pressure is hand to the left.

A wristlock is executed when an oppo- further control the nent tries to grab Marines or is successful in grab- opponent. A wristlock can also be performed by Marines if they wish to ini- tiate control of an opponent. Reverse Wristlock. A basic wristlock is executed hand with the right hand. The fingers are ping in to place his hand against the chest. En- al pressure to the joint. Two-Handed Wristlock. To ex- splitting the fingers. Come-Along Holds Marines use a come-along hold to control and move an opponent.

Escort Position. A common come-along hold is the escort position. To execute the escort position, Step into the opponent and apply pressure down- Marines— ward on the back of his hand to bend the joint and rotate his wrist away from the body to twist the Face the opponent. Use the left joint. Turn to face the right side of the opponent. To execute the right wrist. Use the left hand to execute a basic wristlock.

In- corporate the right hand in a two-handed wristlock for more control. The Marine should be standing to the right of and behind the opponent.

Release the left hand, Note: This technique works well when escorting quickly reach under the an opponent on either the right or left side. Controlling Technique. To execute the technique, Marines— Armbars An armbar is a joint manipulation in which pres- sure is applied on a locked elbow, just above the joint, in the direction the joint will not bend.

An armbar has to be locked in quickly, but still re- quires a slow, steady pressure to gain compliance. Basic Armbar. To gain additional leverage, on or above the oppo- pivot to face the opponent.

Takedowns A takedown is used to bring an opponent to the ground to further control him. Takedown From a Wristlock Come-Along. To take the oppo- nent to the ground from a wristlock come-along, Marines— Armbar from a Wristlock. To execute the armbar takedown, ground.

Marines— Use the right hand to execute a reverse wristlock. Therefore, this technique should not be em- ployed if the objective is a nonlethal takedown. Wristlock Takedown. This technique is used to take a noncompliant opponent to the ground from a basic wristlock and to put him in a position where he can be handcuffed, if necessary.

Use the right hand to execute a basic wristlock. Incorporate the left hand in a two-handed wristlock. Apply inward pressure with the knees to lock his arm in place. Escort Position Takedown. This technique can be used to control a noncompliant opponent from the escort position. Rajesh Kumar November 4, at 9: This blog is so nice to me.

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