Borrowing in math game
Type: Math Workshop. Format: Online Activity. Grade Levels: 1, 2, 3, 4, 5, 6. CC Standards: 2. Arts Standards:. Description: Need to practice regrouping in addition?
You can practice regrouping fluency by playing any of 15 embedded games including target practice games, ninja baby games, spinning wheel games, and many more. Look throughout our games, math, and language arts section for more games from Computer Mice soon.
Type: Math Game. Format: Game. Grade Levels: 1, 2, 3, 4. CC Standards:. Food Fight- Online Game. Your job is to lead your team of five to victory over four other schools by using your keen addition estimation skills. As you battle each school, you will notice ten addition equations. Drag and drop five equations to your teammates t-shirts that you think result in the highest sums. The five equations left over will automatically be assigned to the t-shirts of your opponents. Be careful, equations get more difficult as you win.
Grade Levels: 3, 4, 5. Description: Need to practice regrouping in subtraction? Grade Levels: 2, 3, 4. Math Machine - Online. Students are empowered by spinning wheels that determine numbers in the problems! See instructional video for more information. Grade Levels: 1, 2, 3, 4, 5. CC Standards: 1. War Pretzels - Online Game. Description: Are you up to this addition and subtraction challenge? Welcome to the first annual all-pretzel arm wrestling tournament.
Subdue your worthy opponents with your error-free calculations. Be careful though — errors you can afford to make in the first few rounds will lead to your demise in the last few rounds. Be quick —- and accurate. Genius Boxing- Online Game. Prove it to the most famous mathematical thinkers in history. Look at the number equation that appears at the bottom of the screen.
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Interactive Notebooks. Lesson Plans Bundled. Literature Circles. Microsoft OneDrive. Novel Study. Professional Development. Professional Documents. This game requires many cards per turn, so once the deck is gone, just reshuffle and continue until there is a winner. Or, consider removing the face cards but keeping Jokers.
This is the perfect game to practice regrouping and could easily be completed as an individual center activity instead of a game. Begin by removing all of the face cards and 10s from the deck. Aces are worth 1. The players each draw two cards, placing the smaller number on top and the larger number on the bottom.
Next, each player draws another two cards. This time, the larger number goes on top, to the left of the first number. The smaller number goes on the bottom, to the left of the second number. Now the student is presented with a 2-digit by 2-digit subtraction problem and must practice regrouping! You could declare the winner by whoever has the smallest or largest difference, or even by whoever has an even or odd difference and award points accordingly.
If this activity is completed as an individual center, multiple students can share the same deck of cards. With two players, begin by removing all face cards and 10s. Aces can be worth 1 or 0. Split the deck in half and give each player their own stack.
Together, players turn over their first four cards to create two 2-digit numbers. They may put the cards in any order or position they choose, with the goal being to create the greatest difference. The player with the greatest difference takes all 8 cards.
You can simplify or increase the difficulty by turning over fewer or more cards. When working with larger numbers, this is a great opportunity to practice place value!
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