Sims 3 star trek enterprise
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You have successfully registered your The Sims 3 Seasons game. Upgrade your registration for The Sims 3 Community! In most scenes, Sim as an adult was portrayed by actor Connor Trinneer , since he usually played Charles Tucker. An unknown performer appeared as Sim while he is depicted as a baby both as a newborn and seemingly as an eight-month-old.
In the final draft script of "Similitude", Sim was commonly referred to apart from in dialogue as "Sim-Trip". In the same script, however, the character was twice referred to as Tucker. The first occasion was in the teaser, hiding Sim's true identity, and the second instance was apparently as a misprint that gave his name as "Trip" rather than "Sim-Trip" , in reference to Sim giving Archer a smile in the launch bay prior to Sim's operation. The "Similitude" final draft script also specified, " Sim-Trip has a light Southern accent.
Memory Alpha Explore. Christopher Pike Number One. James T. Generations First Contact Insurrection Nemesis. Memory Alpha. Explore Wikis Community Central. Register Don't have an account? View source. History Talk Do you like this video? Play Sound. In the final draft script of "Similitude", the fetal Sim was described as "what looks for all the world like a six-month-old Human fetus. Spock, you'll need a ridiculously large number of skills, because those guys can do nearly anything.
In order not to make the career unplayably difficult, I've made a huge number of events and opportunities that give the player skills, so that you don't have to earn every single point. But — you need to remember this — it isn't possible to give absolute numbers of skill points with a career; instead, the game engine allows me to give you a percentage of the skill points you already have in a given skill.
This means that you'll want to use a skill-building book or object to gain at least one point of a skill, so those events and opportunities have something to build upon.
After you choose a track, you might get an opportunity that gives you a skill-building object for that track — a Charisma skill book for Command track or a Science Research Station for Science and Services track. Starfleet takes care of its own, so you don't need to buy that Charisma book or that Science Research Station; they'll just be issued to you.
There's even a career event during the job's third level where I give you a large number of Lifetime Happiness points, so you can buy the Fast Learner trait, to speed up skill building. This event is weighted quite high, so although you aren't guaranteed to get it, the chances of your doing so are good. In fact, if you spend more than one day at Level 3, you could even get it twice.
I imagine that everyone remembers "The Trouble with Tribbles," by David Gerrold, which is the episode referred to in the sample event shown above. I'm not a clothing maker, so all I did was stick the Starfleet logos on exisiting EA shirts and change the mask so we could get a black collar without also getting black cuffs. This means that the uniforms aren't an exact match to the original series ones, but they still look pretty Trekkian; here's a screenshot taken in-game: Star Trek's original series never shows us what cadets at Starfleet Academy wore during that era, so I gave them white uniforms with a solid black Starfleet logo; I figure one of the perks of graduating is that the sim gets to wear actual color, plus they get a more interesting insignia.
Of course, the first color you get to wear is red Camikitty graciously gave me permission to include her pants with my career, so you don't need to go download those separately; they're included inside the career file The uniforms for female sims also use the gem earrings that came with the base game, because otherwise the game assigned a random set of earrings, some of which were not at all appropriate for a working Starfleet officer.
This is by design; I didn't forget to make elder outfits! We saw some grey-haired admirals in the original series, and they were neither stooped nor potbellied; I figure Starfleet requires its personnel to keep physically fit, plus there are probably great preventions and treatments for osteoporosis and other ills of aging in the 23rd century, so the elders wouldn't be stooped.
You'll automatically get the appropriate uniform as your career outfit. If you'd like to wear your Starfleet uniform for everyday or when working out, then you can use any dresser to Plan Outfit; both my shirts and Camikitty's pants have been made available for everyday, athletic, and even formal categories. If you don't have your elder sims wear their Starfleet outfit all the time, they'll switch from straight and fit to stooped and potbellied when they change out of their career uniform.
If you'd prefer to keep wearing the regular uniform, you can use any dresser to Plan Outfit. If you plan on the Command track, the Charismatic trait would also be helpful. Other traits are more for role-playing than for actual usefulness, but Brave, Good, or Lucky would be appropriate choices. A Lifetime Wish that meshes well with this career is Perfect Mind, Perfect Body for the Command track, since you'll need to get most of the way there, anyhow, or Renaissance Sim for the Science and Ship's Services track.
BEFORE you apply for the job, if you add some Starfleet officers to the future world — say, Kirk and Spock, or Kirk, Spock, Scotty, and Sulu — and use the Nraas Master Controller to give those guys the Starfleet career and assign them to the career levels they should have, then one of those guys should be your boss when you get the job. If you want to see them around town in their Starfleet uniforms, use the Nraas Master Controller to copy their career uniforms to other categories — after you've given them the job and assigned them to the right level, of course!
And if you don't want them to be fired for non-performance, you should probably use the Master Controller to give them some skills, too. Personally, though, I find it a bit too chaotic for my tastes. The buyable lot at Ascension Ave is very close to the Stellar Observatory rabbithole, where you'll be going to work, so that would be a great place to put your house if you plan on a Starfleet career. I've put a ridiculous amount of time and effort into making this career, so I hope that you'll enjoy it Boldly go!
Thanks and Credits 1. No fan-made careers would be possible without the indispensable Nraas Careers mod. Thanks loads both to Twallan and to the valiant souls who took over when he retired from Sims modding and kept his mods up to date with the latest patches. The Nraas Packer program and Nraas career tutorial were extremely helpful. I see people advising career makers to hash every string by hand, and you really don't have to do that unless you want to; the Nraas Packer program will hash everything for you automatically.
This makes it SO much easier to to get text into the game that it makes it a lot more doable to make lots of career events and opportunities, to make two career branches, and to tweak the text until you have it exactly the way you want it.
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